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	<title>Comments on: Crime rife in virtual Second Life?</title>
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	<link>http://metasecurity.wordpress.com/2007/06/05/crime-rife-in-virtual-second-life/</link>
	<description>Security of Virtual Worlds</description>
	<lastBuildDate>Wed, 16 Jun 2010 22:22:08 +0000</lastBuildDate>
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		<title>By: Mertie Zart</title>
		<link>http://metasecurity.wordpress.com/2007/06/05/crime-rife-in-virtual-second-life/#comment-5847</link>
		<dc:creator>Mertie Zart</dc:creator>
		<pubDate>Wed, 03 Mar 2010 16:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://metasecurity.net/2007/06/05/crime-rife-in-virtual-second-life/#comment-5847</guid>
		<description>sooo fake</description>
		<content:encoded><![CDATA[<p>sooo fake</p>
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	<item>
		<title>By: Roderick Jones</title>
		<link>http://metasecurity.wordpress.com/2007/06/05/crime-rife-in-virtual-second-life/#comment-4</link>
		<dc:creator>Roderick Jones</dc:creator>
		<pubDate>Fri, 08 Jun 2007 21:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://metasecurity.net/2007/06/05/crime-rife-in-virtual-second-life/#comment-4</guid>
		<description>Thanks for comment David</description>
		<content:encoded><![CDATA[<p>Thanks for comment David</p>
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	<item>
		<title>By: David Grundy</title>
		<link>http://metasecurity.wordpress.com/2007/06/05/crime-rife-in-virtual-second-life/#comment-3</link>
		<dc:creator>David Grundy</dc:creator>
		<pubDate>Wed, 06 Jun 2007 10:33:20 +0000</pubDate>
		<guid isPermaLink="false">http://metasecurity.net/2007/06/05/crime-rife-in-virtual-second-life/#comment-3</guid>
		<description>The article makes for a number of interesting points. However these are not ones which we have not had in the past. Take a roleplaying game for example.&lt;br/&gt;&lt;br/&gt;What occurs in a roleplaying game if a player decides to play a Dark Ages evil Vampire who is murdering, in this fantasy setting, people on a whim and indulging in rape?&lt;br/&gt;&lt;br/&gt;What happens if (heaven help the players in this situation) a roleplay group decides to run the game F.A.T.A.L. a game filled with adult and mature themes (and, also, it must be said, regarded by many to be simply the worst game ever published).&lt;br/&gt;&lt;br/&gt;Should these people be arrested for this fantasy play acting?(though F.A.T.A.L. players being locked up might be argued indeed for the good of society.....)&lt;br/&gt;&lt;br/&gt;The article raises a number of interesting points. When does fantasy start and stop? Where is that boundry line?&lt;br/&gt;&lt;br/&gt;Personally I think this is an arguement that must be had at some point. At somepoint both Law Enforcement Agencies and Law Makers, or more probably (in the UK) Judges, will have to decide what constitutes a fantasy, and what constitutes a reality. Is a &quot;fantasy in-game rape&quot; which I&#039;m sure was tramatic to the person involved, given a similar legal status to a &quot;real world rape&quot;? These are things that people will eventually be having to decide and rule on. With the ever increasing size of these online worlds I see it as only a matter of time until a legal case of this kind makes it before a court and a decision has to be made. &lt;br/&gt;&lt;br/&gt;What that decision actually is we&#039;ll just all need to wait upon, and I&#039;m certainly glad I don&#039;t have to make it.&lt;br/&gt;&lt;br/&gt;David Grundy&lt;br/&gt;Newcastle Business School&lt;br/&gt;http://www.newcastlebusinessschool.co.uk/Staff-Detail.aspx?staffid=NBDG2&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;P.s.&lt;br/&gt;&lt;br/&gt;Again though I see this comment:&lt;br/&gt;&lt;br/&gt;&lt;i&gt; with the likes of the hugely popular World of Warcraft MMORPG (a Massively Multiplayer Online Role Playing Game with more than 8 million users) and Lineage II both seeing instances of virtual gangs killing off lone in-game players and stealing their wares, which are later sold on for real-world profit &lt;/i&gt;&lt;br/&gt;&lt;br/&gt;and I challenge the articles writer to prove to me how you can do that in the WoW MMORPG, as it is indeed hardcoded that you cannot do this.
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		<content:encoded><![CDATA[<p>The article makes for a number of interesting points. However these are not ones which we have not had in the past. Take a roleplaying game for example.&lt;br/&gt;&lt;br/&gt;What occurs in a roleplaying game if a player decides to play a Dark Ages evil Vampire who is murdering, in this fantasy setting, people on a whim and indulging in rape?&lt;br/&gt;&lt;br/&gt;What happens if (heaven help the players in this situation) a roleplay group decides to run the game F.A.T.A.L. a game filled with adult and mature themes (and, also, it must be said, regarded by many to be simply the worst game ever published).&lt;br/&gt;&lt;br/&gt;Should these people be arrested for this fantasy play acting?(though F.A.T.A.L. players being locked up might be argued indeed for the good of society&#8230;..)&lt;br/&gt;&lt;br/&gt;The article raises a number of interesting points. When does fantasy start and stop? Where is that boundry line?&lt;br/&gt;&lt;br/&gt;Personally I think this is an arguement that must be had at some point. At somepoint both Law Enforcement Agencies and Law Makers, or more probably (in the UK) Judges, will have to decide what constitutes a fantasy, and what constitutes a reality. Is a &#8220;fantasy in-game rape&#8221; which I&#8217;m sure was tramatic to the person involved, given a similar legal status to a &#8220;real world rape&#8221;? These are things that people will eventually be having to decide and rule on. With the ever increasing size of these online worlds I see it as only a matter of time until a legal case of this kind makes it before a court and a decision has to be made. &lt;br/&gt;&lt;br/&gt;What that decision actually is we&#8217;ll just all need to wait upon, and I&#8217;m certainly glad I don&#8217;t have to make it.&lt;br/&gt;&lt;br/&gt;David Grundy&lt;br/&gt;Newcastle Business School&lt;br/&gt;http://www.newcastlebusinessschool.co.uk/Staff-Detail.aspx?staffid=NBDG2&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;P.s.&lt;br/&gt;&lt;br/&gt;Again though I see this comment:&lt;br/&gt;&lt;br/&gt;&lt;i&gt; with the likes of the hugely popular World of Warcraft MMORPG (a Massively Multiplayer Online Role Playing Game with more than 8 million users) and Lineage II both seeing instances of virtual gangs killing off lone in-game players and stealing their wares, which are later sold on for real-world profit &lt;/i&gt;&lt;br/&gt;&lt;br/&gt;and I challenge the articles writer to prove to me how you can do that in the WoW MMORPG, as it is indeed hardcoded that you cannot do this.</p>
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