Feed on
Posts
Comments

Archive for the ‘Software Vulnerability’ Category

Wired reports that online games are going to use software that examines how users behave in games and then flags irregularities to prevent ‘cheating’ within the games. As I have argued here this idea could be used to modify defined anti-social behavior within virtual environment.
Article here:
Online Games Use Fraud Software to Combat Cheats
[...]

Read Full Post »

Online games and the law
Online games and fraud 
Hackers freeze web sites of Game Money Trading Firms 

Read Full Post »

Cheating Games

AP article on cheating video games.
Link here.

Read Full Post »

The Symantec Corp’s latest report on the security threat to the Internet (Vol.XII) has some interesting detail on the increasing attempts to hack virtual worlds and the lure of their virtual currencies.  Link here.

Read Full Post »

IBM & MIT Media Lab hosted a conference on virtual worlds on 15 June - the title of the conference was, “Where Business, Society, Technology & Policy Converge”. As part of the conference Colin Parris, VP for Digital Convergence outlined, amongst other things, what he thinks is essential in creating future viable virtual platforms. [...]

Read Full Post »

Work on exploiting the software of MMO’s is about to be published by Greg Hoglund and Gary McGraw. The title of the book, Exploiting Online Games: Cheating Massively Distributed Systems   should give MMO developers headaches.

Read Full Post »